Draconic Combat Tactics How to Play a White Dragon Against Your D&D Party by Harry Schofield

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage. Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Adult White Dragon Ready to play? Build unlimited D&D characters Create Now These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20.

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White Dragon (Draco Rigidus Frigidus) 5e 4e 3e 2e 1e 5th Edition Statistics Size Type Dragon Alignment Chaotic evil Challenge rating General Information Movement Flying, burrowing, swimming Vision Darkvision, Low-light vision Language (s) Young White Dragon Large Dragon, Chaotic Evil Armor Class 17 (natural armor) Hit Points 133 (14d10 + 56) Speed 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft. STR 18 (+4) DEX 10 (+0) CON 18 (+4) INT 6 (-2) WIS 11 (+0) CHA 12 (+1) Saving Throws DEX +3, CON +7, WIS +3, CHA +4 Skills Perception +6, Stealth +3 Damage Immunities Cold Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: (2d6 + 6) slashing damage. Kick (suggested) . Melee Weapon Attack: +11 to hit, reach 10 ft., one target behind the dragon. Hit: 12 (2d6 + 6) slashing damage. The target must succeed on a DC 19 Dexterity saving throw or be kicked back 10 feet. White Dragon Wyrmling Medium Dragon, Chaotic Evil Armor Class 16 (natural armor) Hit Points 32 (5d8 + 10) Speed 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft. STR 14 (+2) DEX 10 (+0) CON 14 (+2) INT 5 (-3) WIS 10 (+0) CHA 11 (+0) Saving Throws DEX +2, CON +4, WIS +2, CHA +2 Skills Perception +4, Stealth +2 Damage Immunities Cold

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Adult White Dragon » Monster Stat Block - DnD 5e Adult White Dragon [ Dragon blanc, adulte ] Huge dragon (Chromatic), chaotic evil Armor Class 18 (natural armor) Hit Points 200 (16d12 + 96) Speed 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft. STR 22 (+6) DEX 10 (+0) CON 22 (+6) INT 8 (-1) WIS 12 (+1) CHA 12 (+1) Adult White Dragon. Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment. Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead. The wall disappears when the dragon uses this lair action again or when the dragon dies. Regional Effects The region surrounding a legendary white dragon's lair is warped by the dragon's magic, which creates one or more of the following effects: Chilly fog lightly obscures the land within 6 miles of the dragon's lair. A white dragon has feral eyes, a sleek profile, and a spined crest. The scales of a wyrmling white dragon glisten pure white. As the dragon ages, its sheen disappears and some of its scales begin to darken, so that by the time it is old, it is mottled by patches of pale blue and light gray.

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White Dragons, for example, almost always remain bestial, stupid, and vicious, whereas a Brass Dragon who reaches adulthood has typically evolved into a highly intelligent being with a solid grasp on morality and a fondness for humans (the opposite of a cat, then).. Definitely my favorite dragon in D&D 5e, the Blue Dragon is an elemental. Ancient White Dragon Ready to play? Build unlimited D&D characters Create Now These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Young White Dragon Ready to play? Build unlimited D&D characters Create Now These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. fly 250 ft. (clumsy), swim 60 ft. +0. 41 (-4 size, +35 natural), touch 6, flat-footed 41. Control weather. 13th. 27. The scales of a wyrmling white dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of pale blue and light gray are mixed in with the white.

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Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC: 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends. White dragons, also known as frost dragons, were the most feral of chromatic dragons as well as the weakest. They were well adapted to the arctic conditions, and they themselves could be as cold hearted as their surroundings. White dragons laid eggs in clutches of about 8 to 10 eggs and covered them in snow.