Zombie Variants Dnd 5e homebrew, Dungeons and dragons homebrew, Dnd

Neothelid Gargantuan aberration, chaotic evil Armor Class 17 (natural armor) Hit Points 313 (19d20 + 114) Speed 30 ft., fly 60 ft. Saving Throws Intelligence +4, Wisdom +8, Charisma +5 Senses blindsight 120 ft., passive Perception 13 Languages - Challenge 15 (13,000 XP) Special Traits Mindsense. Ben Wootten A slime-covered worm of immense size, a neothelid is the result of the mind flayer reproductive cycle gone horribly wrong. On rare occasions, an illithid colony collapses, typically after an external assault, and the elder brain is killed. When that happens, the colony's tadpoles are suddenly freed from their fate.

Neothelid Monster ThathMalal Pathfinder 2E PFRPG PFSRD DND D&D 3.5

Neothelid - DnD Wiki | Dungeons and Dragons (D&D 5E) >> >> Neothelid Gargantuan aberration · Chaotic Evil Armor Class: 16 (natural armor) hit Points: 325 (21d20 + 105) Speed: 30ft. Str 27 Dex 7 Con 21 Wis 16 Int 3 Cha 12 Saving Throws: Int: +1, Wis: +8, Cha: +6 Senses: blindsight 120 ft., passive perception 13 Languages: error Challenge: 13 Traits [ Néothélide ] Gargantuan Aberration, typically Chaotic Evil Armor Class 16 (natural armor) Hit Points 232 (15d20 + 75) Speed 30 ft. STR 27 (+8) DEX 7 (-2) CON 21 (+5) INT 3 (-4) WIS 16 (+3) CHA 12 (+1) Saving Throws Int +1, Wis +8, Cha +6 Senses blindsight 120 ft. (blind beyond this radius), passive Perception 13 Languages — A slime-covered worm of immense size, a neothelid is the result of the mind flayer reproductive cycle gone horribly wrong. When an illithid colony collapses, typically after an external assault, and the elder brain is killed, the colony's tadpoles are suddenly freed from their fate. Multiattack. The neothelid makes three attacks: two with its bite and one with its tail. It can use its tentacle attack in place of its bite. Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage. If the target is Huge or smaller, it is grappled (escape DC 17).

Gargantuan Neothelid Mind Flayer Aberration Under Dark Mini Monster

Creature Sense. The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. All Results Characters Compendium Spells Items Monsters Vehicles Forums Returning 19 results for 'Neothelid'. Neothelid monsters Creature Sense. The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well this manner. If the neothelid takes 30 damage or more on a single turn from a creature inside it, the neothelid must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the neothelid.. D&D 5e Wiki is a FANDOM Games Community. View Mobile Site Features Creature Sense. Innate Spellcasting (Psionic). Magic Resistance. [2] The neothelid has advantage on saving throws against spells and other magical effects Action s Tentacles. Melee Weapon Attack Acid Breath ( Recharge 5-6). Unofficial Description: Escaped Illithid tadpole grown to a gargantuan worm. Sources and Notes

Greater Sandwurms of Amonkhet Dnd monsters, Dnd dragons, Dungeons and

STR 27 (+8) DEX 7 (-2) CON 21 (+5) INT 3 (-4) WIS 16 (+3) CHA 12 (+1) Senses blindsight 120 ft. Saving Throws Int +1, Wis +8, Cha +6 Challenge 13 (10,000 XP) Creature Sense. The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. Forgotten Realms Wiki 52,398 pages Explore Portals Media Help Community in: Gargantuan creatures, Aberrations, Aberrations (5e), and 10 more Neothelid Edit 5e 3e 2e Various depictions of neothelids. Neothelid 5e 3e 2e 5th Edition Statistics Size Gargantuan Type Aberration Alignment Chaotic evil Challenge rating 13 General Information Vision STR 27 (+8) DEX 7 (-2) CON 21 (+5) INT 3 (-4) WIS 16 (+3) CHA 12 (+1) Saving Throws Int +1, Wis +8, Cha +6 Senses blindsight 120 ft., passive Perception 13 Languages — Challenge 13 (10000 XP) Creature Sense. Innate Spellcasting (Psionics). Magic Resistance. Actions Tentacles. Acid Breath (Recharge 5-6). In addition to the ceremorphosis mentioned in Volo's Guide to Monsters, we have a few more references in 5e material. From the description of the Neothelid (VGtM, pg. 181): On rare occasions, an illithid colony collapses, typically after an external assault, and the elder brain is killed.

Zombie Variants Dnd 5e homebrew, Dungeons and dragons homebrew, Dnd

A mature neothelid is a gigantic worm scores of feet long and weighing tens of thousands of pounds. Although they understand Undercommon, they rarely communicate in a meaningful way. Breath Weapon (Su): Cone of acid 50 feet long, once every 1d4 rounds; damage 14d10 acid, Reflex half DC 30. Gargantuan, clumsily thrashing brutes, neothelids have extraordinary Strength and Constitution but below-average dexterity, subsentient Intelligence but high Wisdom (representing perception and survival instinct, nothing else). It has 120 feet of blindsight, suiting it to any environment but giving it the greatest advantage in subterranean places.