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Dust Devil Spells Rules Create A Spell Browse Homebrew Dust Devil Concentration Level 2nd Casting Time 1 Action Range/Area 60 ft (5 ft *) Components V, S, M * Duration Concentration 1 Minute School Conjuration Attack/Save STR Save Damage/Effect Bludgeoning Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell's duration. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away.

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Dust Devil Large Elemental, Neutral Armor Class 15 Hit Points 90 (12d10 + 24) Speed 50 ft. STR 14 (+2) DEX 20 (+5) CON 14 (+2) INT 1 (-5) WIS 10 (+0) CHA 1 (-5) Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Poison What are good ways of using Dust Devil? Should it just be prepared for narrow dungeons with choke-point? Places with specific terrain for its vision-blocking effect? Or is there some specific team composition that makes it worthwhile to concentrate on? Share Improve this question Follow edited Dec 2, 2019 at 13:23 KorvinStarmast 142k 34 470 759 Dust Devil A Elemental Evil spell Conjuration Level: 2 Casting time: 1 Action Range: 60 feet Components: V, S, M Duration: Concentration, up to 1 minute (a pinch of dust) Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell's duration. Dust Devil. Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell's duration. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage.

Dust Devil Mythgard Wiki

Dust Devil Monsters Air Form. The dust devil can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.Multiattack. The dust devil makes two slam attacks ","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage. From Xanathar's Guide to Everything, page 154; and Elemental Evil Player's Companion, page 17. 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a pinch of dust) Duration: Concentration, up to 1 minute Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell's. An elemental force that resembles a dust devil appears in the cube and lasts for the spell's duration. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. DnD 5e Class Guide. Artificer 5e Guide; Barbarian 5e Guide; Bard 5e Guide; Cleric 5e Guide; Druid 5e Guide; Fighter 5e Guide; Monk 5e Guide; Paladin 5e Guide; Ranger 5e Guide;. Is Dust Devil Good? Overall Rating: Orange. This means that dust devil is an OK spell. Overall Notes: Situationally useful if you need to lock off a certain area of.

Dust Devil 5e Dnd how the spell works and its best uses Creature College

Dust Devil is a good spell in dnd. This is a conjuration spell, the range of this spell is 60 feet, and duration are up to 1 minute. In this spell you can choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell's duration. 3. Dust Devil is a spell for 5th edition published in Xanathar's Guide to Everything . Dust Devil ( pointer) 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M Duration: Concentration, up to 1 minute Casters: Druid , Sorcerer , Wizard Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell's duration.

Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save. An elemental force that resembles a dust devil appears in the cube and lasts for the spell's duration. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away.

2nd Level Spell 22 Dust Devil (5E) YouTube

Unofficial Description: Less intelligent air elemental that can't fly Sources and Notes Wizards RPG Team (September 2014). Monster Manual . (5e) Wizards of the Coast . ISBN 978-0786965618. p. 92, 124. Back to Main Page → 5e → Monster Categories: 5e Pointers SRD5 5e Monster 5e Monsters 5e Large Monsters 5e Elementals 5e Air Elementals 1 action Range: 60 feet Components: V S M (a pinch of dust) Duration: Concentration, 1 minute Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell's duration.