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Production chains | Anno 1404 Wiki | Fandom Production chains Edit This page contains an overview of all full Production chains (plus Wood and Ropes). For intermediate production chains, see the individual Farm and Production buildings pages. The Production chains have been multiplied until all buildings can run at 100% productivity. Production calculator Production chains Most efficient production setup Peasant Fish Fish = 1x Fishing lodge (100%) Cider Cider = 1x Cider Farm (100%) Citizen Linen garments Linen garments = 1x Weaver's hut (100%) + 2x Hemp plantation (100.0%) Spices Spices = 1x Spice farm (100%) Patrician Bread Bread = 1x Bakery

Image Anno 1404campaign chapter5 beer production chains.jpg Anno 1404 Wiki FANDOM powered

This guide is a work in progress of collecting the most useful and well known production layouts for Anno 1404. Most content in this guide can be found elsewhere and the guide mainly functions for ease of access. Hemp & Cider This layout works for both Hemp and Cider plantations. Buildings: 1x Market building 4x Hemp plantation and/or Cider farm 1 Production rates 1.1 Farms 1.1.1 Plantations 1.1.2 Animals 1.1.3 Other 1.2 Resources 1.3 Factories 2 Consumption rates 3 See also 4 References Production rates Farms Plantations Animals Other Resources Factories Consumption rates This section lists how much inhabitants consume of each good. Production chains Production layouts Housing layouts Continuous Game Achievements Attainments Diplomacy Neutral powers Opponents Scenarios Walkthrough Technical Engine.ini tweaks External tools Game patches Keyboard shortcuts User profile info Savegame editing Skipping intro movies TheOddler / Anno-1404-Production-Chains Public Notifications Fork 0 Star 2 Code Issues Pull requests Actions Projects Security Insights Releases Tags Sep 1, 2016 TheOddler 1.0 10818e3 Compare First version Latest Simple pdf release with minor changes to the layout. Assets 3 GitHub is where people build software.

Anno 1404 production chain castberlinda

Tax Rates. Tax rates go down the more people of a certain class live there on a PER ISLAND basis, between a 100% efficiency rate at low pop to a 50% efficiency rate for Peasants at high pop (75% efficiency for Citizens at high pop). You typically wont be targeting higher level citizens specifically for income, but if anyone actually knows any. Shows the number of production chains needed to satisfy your inhabitants demands. Anno1404 Warenrechner - Zeigt den Bedarf an Produktionsketten um alle Bewohner zufrieden zu stellen. - Well, it's a name, feel free to Ctrl+F your way around 100% Efficiency per minute: PICTURES! :D And also - 100% efficiency with 0% resource wastage, meaning - what to build so you produce at least 1 of your final product per minute. Usually the final product factories produce 0.5/0.667 making this raise the count for the whole production chain buildings number. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"Anno 1404 - Production calculator_files","path":"Anno 1404 - Production calculator_files.

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Anno 1404 - Production Chains A printable version of the Anno 1404 production chains found on http://www.anno1404-rechner.de/produktionsketten.php?lang=en Check out the release page for the PDF version. About Single production steps Even though farms usually do not need a road connection (the next building in the production chain can collect the goods directly), there are advantages to providing road connections. Allows stockpiling of intermediate goods. Useful as additional buffer or to complete quests with. An alternative is to set up a trade route and just let it go - eventually the island will fill up its stores, and then the ship will fill its cargo hold, and then it will stop taking materials from the source island. Earis • 9 yr. ago. If this is only concerning tools, you'll just need to overproduce. In the beginning when building. From the guy that prought you optimized layouts for Anno 1404: Are you sick of not knowing how to place your buildings, having your population riot due to a lack of access to their much desired locations? Are you distrought at the sight of your productions, that are just laying about all over the place, enormously inefficient?

Anno 1404 Production PDF Agriculture Boissons

Sorted by: 6. Production buildings that requires moveable/storable resources have a radius (A, destination). If another building producing the required resource (B, source) is within that radius, journeymen will bring resources from source to destination. When placing or selecting a destination building, any valid source building turns green. Toggle between production, consumption, and surplus on a line graph showing your stats over time. Then you can see if your overall trend is positive or negative. The current +1, -5, etc, is ok, but too vague for my tastes. More, clearer, information would be very welcome. r/anno.