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Intellect Devourer - DnD Wiki | Dungeons and Dragons (D&D 5E) >> >> Intellect Devourer Tiny aberration · Lawful Evil Armor Class: 12 hit Points: 21 (6d4 + 6) Speed: 40ft. Str 6 Dex 14 Con 13 Wis 11 Int 12 Cha 10 Skills: Perception +2, Stealth +4 Damage Resistances: bludgeoning, piercing and slashing from nonmagical attacks Condition Immunities: Intellect Devourer An intellect devourer resembles a walking brain protected by a crusty covering and set on bestial clawed legs. This foul aberration feeds on the intelligence of sentient creatures, taking over a victim's body on behalf o its mind aqer masters. Illithid Creations.

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The intellect devourer makes one attack with its claws and uses Consume Mind. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Consume Mind. The intellect devourer chooses one creature it can see within 30 feet of it that has an Intelligence of 3 or higher. Intellect Devourer Monsters Detect Sentience. The intellect devourer can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.Multiattack. Deadly Puppet Masters. An intellect devourer consumes a creature's mind and memories, then turns the host body into a puppet under its control. An intellect devourer typically uses its puppet host to lure others into the domain of the mind flayers to be enthralled or consumed. [-] " — Qorik el-Slurrk, mind flayer The intellect devourer overpowers the creature's metal defenses if it beats the target on a contested Intelligence check. The intellect devourer magically consumes the creature's brain and teleports into its skull, taking full control of the target's body.

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Intellect devourer Edit HAT 5e 4e 3e 2e 1e Various depictions of intellect devourers. Intellect Devourer (Brain-dog Intellect predator) 5e 4e 3e 2e 1e 5th Edition Statistics Size Tiny Type Aberration Alignment Lawful evil Challenge rating 2 General Information Vision An intellect devourer is a creature of high Dexterity and Constitution but low Strength. It's also smart enough to know that if it runs around in its brain-on-legs form, someone is bound to set it on fire. All things considered, the aberration likely uses Stealth to sneak up on its prey. The intellect devourer can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a Mind Blank spell. Actions. Multiattack. The intellect devourer makes one attack with its claws and uses Devour Intellect. The intellect devourer makes one attack with its claws and uses Devour Intellect. Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. Devour Intellect. The intellect devourer targets one creature it can see within 10 feet of it that has a brain.

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Playing an Intellect Devourer in D&D 5e requires understanding its abilities and tactics. The creature excels in ambushes, striking from shadows, and targeting the most intelligent or strategic member of a party to incapacitate and potentially control them. As a Dungeon Master, using the Intellect Devourer involves more than just combat; it's. Here's how Intellect Devourers work. They devour your intellect then they meld into your brain and turn you into their prey. It's in the Monster Manual. They're ambush predators and strike when you're alone. Size: Tiny Challenge Rating: 2 Terrain: Underground Intellect Devourer History in DnD The Intellect Devourer was featured in 1e and has remained the same ever since. This is surprising and a tad terrifying, as 1e was a brutal system where player characters could quickly die from a single wrong decision or failed saving throw. Unofficial Description: Looks like a brain on four legs Sources and Notes []. Wizards RPG Team (September 2014). Monster Manual.. (5e) Wizards of the Coast.. ISBN 978-0786965618. p. 191. Wizards RPG Team (2018). Errata Monster Manual.

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In the 5E intellect devourer, this is encapsulated in its telepathy and its Detect Sentience, Devour Intellect and Body Thief features. According to the 5E Monster Manual flavor text, intellect devourers are aberrations, created to serve the interests of mind flayers. They're not independent creatures. Devour Intellect. The intellect devourer targets one creature it can see within 10 feet of it that has a brain. The target must succeed on a DC 12 Intelligence saving throw against this magic or take 11 (2d10) psychic damage. Also on a failure, roll 3d6: If the total equals or exceeds the target's Intelligence score, that score is reduced to 0.