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1 Action Range/Area 1 mile (*) Components V, S Duration Instantaneous School Evocation Attack/Save DEX Save Damage/Effect Fire (.) Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. Meteor Swarm Ready to play? Build unlimited D&D characters Create Now Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners.

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Meteor Swarm Source: Player's Handbook 9th-level evocation Casting Time: 1 action Range: 1 mile Components: V, S Duration: Instantaneous Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. planetar, an adult bronze dragon, or another creature of CR 20 or lower that is not a construct or undead. Meteor (Earth Elemental Form Only). When Keyleth falls at least 20 feet, she lands with meteoric force. Clear bright light during day time, view of the stars and moon at night. No modifiers are added to play. Heavy Clouds The sky is blocked. High flying aerial creatures have total cover, and outdoor light does not count as sunlight (for the purposes of sunlight sensitivity and similar traits). A meteor shower is when a number of meteors — or shooting stars — flash across the night sky, seemingly from the same point. Learn more about meteors Meteor Shower Calendar 2024 Is there a meteor shower tonight, and when is the next meteor shower? Use our 2024 guide to find the best time to see shooting stars from your location.

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Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many aspects. When you cast it, four 2-foot-diameter spheres spring from your outstretched hand and streak in straight lines to the spots you select. The meteor spheres leave a fiery trail of sparks. You create six tiny meteors in your space. They float in the air and orbit you for the spell's duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. From Player's Handbook, page 259. 9th-level evocation Casting Time: 1 action Range: 1 mile Components: V, S Duration: Instantaneous Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6. Meteor Swarm. Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as.

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Meteor showers rain across the sky every 1d6 days. These can be seen from up to 10,000,000 miles away. New stars appear in the sky, some visible even during the day. These can be seen from up to 10,000,000 miles away. The tides of planets within a 1,000,000 mile radius rise and fall erratically. If the dragon dies, the effects fade over 1d100 days. 1 Action Range/Area Self Components V, S, M * Duration Concentration 10 Minutes School Evocation Attack/Save DEX Save Damage/Effect Fire You create six tiny meteors in your space. They float in the air and orbit you for the spell's duration. Meteor Swarm is the king of damage spells. 40d6 damage kills anything with 70 or less hit points, regardless of save, and typically kills things with up to 140 hit points. No other spell does this much raw damage. Power Word Kill is a joke in comparison, only killing one thing with 100 or less hit points. Time Stop can offer more damage in a. Is Meteor Swarm Good? Overall Rating: Blue. This means that meteor swarm is a great spell and you should strongly consider this spell for your character. Overall Notes: Nuke your enemies from orbit with this one simple trick! 20d6 fire damage and 20d6 bludgeoning damage, or half on a successful DEX save.

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The wording of METEOR SWARM, a 9th level spell, starts with: Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. However, there actually isn't much of a blast in a meteor swarm by RAW. D&D 5e chooses to model the concussion of a shockwave as thunder damage instead of lumping it in with bludgeoning damage from physical objects, and meteor swarm doesn't do thunder damage, only fire (from white-hot air) and bludgeoning (from rocks hitting you on the head.