Overview According to their own mythology, the Garou were designed to be Gaia 's fangs and claws and they are quite adept at this. Today, after the War of Rage, they are among the most numerous Changing Breeds that still exist. Garou Forms Garou have access to five forms : Homid: Indistinguishable from a normal human (except for the Curse ). Fantasy Horror White Wolf Garou forms are the five different physical aspects a werewolf can change into. Other species of Fera also have similar forms, although they can vary in number. The Garou are Shapeshifters of great ability, far more versatile than the werewolves of myth or film. They are far more than "humans.
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They refer to themselves as the Garou . Contents 1 Overview 1.1 Mortal Perspective 1.2 Vampire Perspective 1.3 Mage Perspective 1.4 Changeling Perspective 1.5 Hunter Perspective 2 Gallery 3 References Overview Werewolves are shapeshifters who change from human to wolf form—adopting many intermediary forms if they so choose. White Wolf Wiki is a FANDOM Games Community. Tribes are the largest social unit of the Garou. Tribe members are often bound by bloodlines, similar totems, and lifestyles. A tribe is the "family" of a Garou, determining a werewolf's social ties, totem, and spiritual connections. A Garou is not bound to join the tribe of their ancestry; a. The Garou fight against the Wyrm, the destroyer. It is a struggle against nearly insurmountable odds, especially considering the rivalry between many tribes. These rivalries make it almost impossible for the werewolves to present a unified front against a cosmic force that pervades reality. Players Guide to Garou Cover image. Credits Concept and Design Mark Rein•Hagen Author Bjorn T. Boe, Jackie Cassada, Lisa Clark-Fleishman, Shannon Hennessey, Forrest B. Marchinton, Matt McFarland, Deena McKinney, Nicky Rea, Sean Riley & Adam Tinworth Developer Ethan Skemp Editor Aileen E. Miles Layout Aileen E. Miles Art
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Werewolf: The Apocalypse is a role-playing game of the Classic World of Darkness game series by White Wolf Publishing. Other related products include the collectible card games named Rage and several novels (including one series). In the game, players take the role of werewolves known as "Garou". The Player's Guide to Garou is the ultimate resource for building and roleplaying werewolves, from the loyal children of the Garou Nation to the monsters that sniff around its borders. Take your character from cub to legend. Player's Guide to Garou Player's Guide to Garou. An expanded look at Garou society, history and relations with the world around them. Tons of new Gifts, rites, fetishes, totems, Backgrounds, Abilities and other character creation options. Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white. Garou have one of the mightiest War forms due to their designation as Warriors of Gaia, that means even though Wolves individually are weaker then say Lions and Tigers and Bears, the War Form of a Garou is still comparable to theirs. And its noted their Pack nature was their biggest advantage in the Wars of Rage.
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Garou mating with a nonkin human or wolf will produce a kinfolk. Kinfolk mating with nonkin produce kinfolk, though many generations of this practice can cause them to eventually be nonkin. Interestingly, the example you didn't cite, Kinfolk mating with Kinfolk can produce a Garou (with 1/100 odds). The Glass Walkers are a fictional tribe of Garou, or werewolves, in White Wolf's Werewolf: The Apocalypse role-playing game, set in the World of Darkness multiverse. Reliable Sources are Werewolf: The Apocalypse Core Books, Werewolf:the Forsaken Core Book, Tribebook: Glass Walkers and Tribebook: Glass Walkers (Revised) The Glass Walkers are the wolves of the cities, sharing that realm with the.
Garou live a little bit longer than normal humans, given that they die from old age (which is incredibly rare). Generally 120 years is the number thrown around, even in the rulebooks, but it varies a little between lupus (more around 105), homid (120) and metis (115), given that they mature at different speeds. Marccalexx • 3 yr. ago. A Garou who starts off human usually has a human name, given by their human parents. "Alex Bellview" is a perfectly good name, but it doesn't really ring true for a warrior of Gaia, right? So the guy has his first shift at 15, kills half his baseball team, is picked up by the Garou and, when he's done crying, they teach him how to Werewolf.
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The Garou should be imprisoned in a polluted area rife with Banes, not near the vampire's haven; one or more compelled Banes as Umbral prison guards would be a good idea. The braindead Garou will not even try to escape, but eventually some ambitious Garou crusaders may seek to gain renown by cleaning up a Blighted area, etc. You may obtain one of several format of Werewolf: The Apocalypse 20th character sheet HERE. Please consider supporting the creator of these character sheets on his PATREON. A. Record the character Name. B. Record the Player's Name. That's you, unless the character is for someone else. C. Record the Chronicle Name. Not all Storytellers name their chronicles right away or even at all, however. D.