Transparent. Even when the cube is in plain sight, it takes a successful DC 15 Wisdom ( Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube. Actions Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. CR1/8 5e Creature Ooze Type Small Size Forest Monster Grassland Monster User Derivative Work Terraria franchise
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Spider Climb. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Actions Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage. Reactions Split. This acidic slime devours flesh, organic material, and metal on contact. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches. A patch of green slime covers a 5-foot square, has blindsight out to a range of 30 feet, and drops from walls and ceilings when it detects movement below it. Black Pudding Black Pudding Large Ooze, Unaligned Armor Class 7 Hit Points 85 (10d10 + 30) Speed 20 ft., climb 20 ft. STR 16 (+3) DEX 5 (-3) CON 16 (+3) INT 1 (-5) WIS 6 (-2) CHA 1 (-5) Damage Immunities Acid, Cold, Lightning, Slashing Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone What Are Oozes in D&D 5e? Oozes are a type of monster found throughout dungeons, cave systems, mad wizards' basements and, of course, the Underdark.
Noblecrumpet’s Guide to Slimes, Jellies, and Oozes the Memorial Ooze! Dungeons and dragons
Traits Ooze Cube: The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. Creatures inside the cube can be seen but have total cover. Heavenly Slime : 2 20 ft., fly 40 ft. Medium ooze lawful neutral Ice Slime : 1/4 20 ft. Small ooze unaligned Indigo Slime : 1/2 10 ft., climb 10 ft. Medium ooze unaligned Jelly Cube : 1/8 15 ft. Tiny ooze unaligned Jewel Ooze : 10 25 ft., climb 25 ft. Large ooze unaligned Jungle Slime : 1 30 ft. Medium ooze unaligned King Slime : 7 45 ft. Huge. Usage. Green slimes could be kept for garbage and waste disposal. In the House of the Moon in Waterdeep, a well-looked-after green slime was kept in a large stone tub in the kitchen; a senior priest stood by with a staff of curing in case it got out of control. Other green slimes were kept in the cesspits below the privies. Actions. Drop. Clinging to walls and ceilings, the green slime drops down when it detects movement below it. A creature aware of the slime's presence can avoid it with a successful DC 10 Dexterity saving throw. Otherwise, the slime can't be avoided as it drops. A creature that comes into contact with the green slime takes 5 (1d10) acid damage.
Slime Folk Player Race by DM Tuz r/UnearthedArcana
Design Notes I designed this race upon request to homebrew a slime capable of absorbing memories from other creatures. The basic requirements were: Slime Looks like a round, transparent/translucent blob ("clear jello") Can absorb memories from creatures it eats Can take on the form of other creatures Slime Slime (5e Equipment) Slime Floor (5e Trap) Slime Shield (5e Spell) Slimebolt (5e Spell) Staff of Slime (5e Equipment) 4e Creatures 4e Classes 4e Races and Race Variants. Slimelings (4e Race) 4e Other. Green Slime (4e Hazard) 3.5e Creatures. Orange Slime ; 3.5e Races. Slime Child ; 3.5e Classes.
Hidden Slime Compendium - Sources->Tales from the Yawning Portal->a4 3. Hidden Slime Midway along the corridor that runs northeast, the floor is covered by a large patch of green slime (see "Dungeon Hazards" in chapter 5 of the Dungeon Master's Guide). Because the Green slime secretes acid and does 5 (1d10) acid damage to any creature it comes into contact with. This damage continues on each of the creature's turns until it uses an action to remove or destroy the slime.
Transcendent Slime (5e Class) D&D Wiki
Pseudopod. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage and the target is exposed to a random toxin generated by the slime mold. Roll 1d6 to randomly determine the toxin and its effect. In addition, if the slime mold is Medium or larger, it splits into two new slime molds if it has at least 10. Giant Slime Large ooze, unaligned Armor Class 11 (natural armour) Hit Points 57 (6d10 + 24) Speed 25 ft., climb 25 ft. Proficiency Bonus +3 Damage Resistances acid Damage Immunities lightning, poison, slashing Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralysed, petrified, poisoned, prone