Using Vray RT in Production Rendering

V-Ray RT GPU now supports hair and fur, subsurface scattering and light cache. In addition, we've added support for Microfacet GTR / GGX BRDF, which is ideal for hard surfaces such as metal. Other highlights include: • New VRayInstancer geometric plugin for instancing objects using ParticleFlow systems V-Ray 3.0: New Features: V-Ray RT explained by Paul Hatton on 27th May 2015 - - V-Ray 3.0 packs a punch with its real-time rendering capabilities. Paul Hatton takes a look at V-Ray RT and reveals how to make the most of it for test renders andimproved efficiency Time - Level - Tools & Techniques V-Ray Project Overview

VRay RT on Behance

this is our review for vray RT 3.0 beta and how the vray rt can speed up our workflowTo get more information please visit : https://www.2gacademy.com/======. New and exciting features of V-Ray 3.0 V-Ray 3.0: New Features: New and Improved Shaders V-Ray 3.0: New Features: V-Ray RT explained V-Ray 3.0: New Features: Interface and Frame Buffer V-Ray 3.0: New Features - Faster Rendering. Related links. Check out Paul's website Take a closer look at V-Ray for 3ds Max Grab a copy of 3ds Max Projects Demo from NAB 2014 of VRay RT 3.0 in 3ds Max using AMD FirePro W9100. The demo compares CPU processing vs OpenCL-accelerated processing using the W9100. Date - June 30, 2016 Download - Build 3.0 New UI - V-Ray "Dashboard" A completely rebuilt UI that provides users with quick access tabs to Material Tab, Light Tab, and Settings Tab that will control quality options, cameras, and rendering. Material Control Panel

What is VRay RT Render YouTube

Beta 3 release Date - December 11, 2013 New Features General VRaySkinMtl material VRayProxy Initial support for particles in Alembic files VFB New color corrections - contrast, HSL, color balance VRayOrnatrixMod / VRayHairFarmMod Added options for dynamic view-dependent hair tesselation VRayOptionRE Join Brian Bradley for an in-depth discussion in this video, Updates to V-Ray RT, part of V-Ray 3.0 for 3ds Max Essential Training. As the number of supported features in V-Ray RT expands, RT is becoming a viable solution, even for final frame rendering. Although there are a lot of new features in V-Ray 3.0, most of them are evolutionary steps over the 2.4 version, which was already a great render engine. V-Ray 3.0 introduces a new Progressive Production Renderer. Built on the same path tracing technology as V-Ray RT, the Progressive Renderer is a simple, intu.

Vray RT 10 Million Polys with GPU YouTube

Official release Date - March 10, 2016 Download - Build 3.30.05 Bug Fixes V-Ray Fixed artifacts in alpha channel with specific scene when deep merge mode is by z-depth Fixed DR servers not proceeding to next frame during animation rendering VRay RT 3.0 - where is the right click menu (for Draw Region, Zoom etc) 29-11-2013, 05:43 AM Now, it seems RT (for 3.0) sits within the VFB, so when I right click there I no longer get the Draw Region, Zoom menu any more (just the Pixel Information Window). Jez ------------------------------------ Improved Render Speeds, New Microfacet GTR / GGX BRDF, and Major Advancements in GPU Rendering Now Available V-Ray® for 3ds Max is a production-proven rendering software. Known for its versatility and ability to handle any type of project — from massive, dynamic scenes having thousands of lights to a sublime still life — it is the go-to solution for artists and designers across 3D industries. Frequently purchased with © Arterra Interactive

Vray RT 3.55 Beta 2 GPU GTX 980ti test rendering YouTube

V-Ray 3.0 for 3ds Max update 3.00.08. Chaos Group 2014-10-01 11:46 article > All. Tweet | 0 . 0 . Read about new features. Modified features:. V-Ray RT CPU: VRayFastSSS2 with raytraced single scattering and Direct light renders differently from production renderer; The V-Ray 3.0 beta rendered the interior test scene above over two and a half times faster than V-Ray 2.4, although the resulting images are still fairly noisy. According to Vray.info, V-Ray 3.0 will introduce a new Max Ray Intensity parameter to minimise artefacts in brute-force renders.. New materials, improvements to V-Ray RT and the hair.