The Dryad on Behance

COMBAT Shy, intelligent, and resolute, dryads are as elusive as they are alluring—they avoid physical combat and are rarely seen unless they wish to be. If threatened, or in need of an ally, a dryad uses charm person or suggestion, attempting to gain control of the attacker (s) who could help the most against the rest. If threatened, or in need of an ally, a dryad uses charm person or suggestion, attempting to gain control of the attacker (s) who could help the most against the rest. Any attack on her tree, however, provokes the dryad into a frenzied defense. Spell-Like Abilities

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Dryad (Greek) Dryads ( pronounced: /ˈ d r aɪ æ d z / DRY-ædz) were fey -maidens who acted as the protectors of forests and trees. ". As beautiful and welcoming as a sunlit glade in high summer, as terrifying and deadly as a winter gale sweeping through a barren forest—that's a dryad. In the space of moments. STR 10 (+0) DEX 12 (+1) CON 11 (+0) INT 14 (+2) WIS 15 (+2) CHA 18 (+4) Skills Perception +4, Stealth +5 Senses Darkvision 60 ft., Passive Perception 14 Languages Elvish, Sylvan Challenge 1 (200 XP) Proficiency Bonus +2 Innate Spellcasting. The dryad's innate spellcasting ability is Charisma (spell save DC 14). Dryads (3.5e Race) - D&D Wiki Dryads (3.5e Race) Contents Names Dryads Plant fey that have decided to take up wandering their forest home no longer. They wish to adventure forth, a branch or seedling from their mother "tree" in tow. Personality Dryads tend to be demure but fun loving. 3/day each: entangle, goodberry 1/day each: barkskin, pass without trace, shillelagh Magic Resistance: The dryad has advantage on saving throws against spells and other magical effects. Speak with Beasts and Plants: The dryad can communicate with beasts and plants as if they shared a language.

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Deep Dive - The Dryad — Dump Stat Adventures Preorder Tool Craft - a tome of tools, supplies, and kits for D&D 5e! 0 Guardians of the forest, these beautiful women have the souls of trees and the power of the forest. Half-Dryads (3.5e Race) Contents 1 Half-Dryads 1.1 Personality 1.2 Physical Description 1.3 Relations 1.4 Alignment 1.5 Lands 1.6 Religion 1.7 Language 1.8 Names 1.9 Racial Traits 1.10 Vital Statistics Half-Dryads Personality Half Dryads are of varying temperament and motivation. As an action, they can play their charming bagpipes, allowing all charming abilities and spells used in a 60ft. radius to have a +3 to their DC (for example, the Dryads' fey charm requires a DC14+3 = DC17 save to succeed while this music sounds). Playing the bagpipes requires concentration, and has a duration of 10 minutes. Size::Medium Size 30' movement. Type::Fey Type Low-Light Vision +2 Dexterity, +2 Charisma +2 bonus to Survival checks. Plant Empathy ( Su ): A dryad continually senses the health of all plants around her, as with a detect animals or plants effect in a 60' sphere emanating from the dryad.

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"If the tree is ever destroyed, the dryad descends into madness." Both from the dryad entry. What we homebrew: Every day a dryad goes without being bound to a tree, a dryad must make a Concentration check, DC 15. If they fail, their WIS score declines by one. They can counter any failure by burning a Hit Dice (permanently - see #3 below). So here is a Dryad which is actually playable: Medium Size. 30' movement. Fey Type. Low-Light Vision. +2 Dexterity, +2 Charisma. +2 bonus to Survival checks. Plant Empathy ( Su ): A dryad continually senses the health of all plants around her, as with a detect animals or plants effect in a 60' sphere emanating from the dryad. As a 24 hour ritual, a Dryad can cast this spell on a nut, fruit, or seed from her bonded tree. So long as you keep this item on your person, whenever you sleep you are considered to be inside your bonded tree. This allows you to travel long distances without dying of starvation. Your tree can communicate empathically with you through this item. The dryad can innately cast the following spells, requiring no material components: At will: druidcraft. 3/day each: entangle, goodberry. 1/day each: barkskin, pass without trace, shillelagh. Magic Resistance. The dryad has advantage on saving throws against spells and other magical effects. Speak with Beasts and Plants.

Female Blighted Dryad Cleric of CythV’sug Pathfinder PFRPG DND D&D 3.5 5E 5th ed d20 fantasy

First the GM adds to the PCs ability scores (+2 to Strength and +4 to Charisma) and gives the PC a bit of natural armor (+2). Using the design factors so far, the PC has a CR increase of +0.8. The GM bumps this to an even +1.0 by adding an Alternate Form (wolf, +0.2) to the character. Re: Playing a Dryad. Or you could make it a 6-7 level progression monster class, as per Savage species. If you make it 6th level, just remember to keep two dead levels that doesn't give BAB, HD, saves and skills, but still advance their natural abilities. Probably at 3rd and 5th level.