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Scarred and Strong Half-orcs exhibit a blend of orcish and human characteristics, and their appearance varies widely. Grayish skin tones and prominent teeth are the most common shared elements among these folk. Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Thanks to your orc blood, you have superior vision in dark and dim conditions.

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Half-orcs, colloquially known as half-tusks in Purskul and Zehoarastria of Amn, were humanoids born of both human and orc ancestry by a multitude of means. Having the combined physical power of their orcish ancestors with the agility of their human ones, half-orcs were formidable individuals. Introduction Half-orcs are an easily-overlooked race. Their racial traits tend to pigeon-hole them into simple martial builds, and in most official settings and works of fiction outside of D&D orcs have historically been portrayed barbaric savages, so even characters' backstories tend to be forced into an incredibly narrow set of options. Table of Contents Half-Orc Traits Attributes Advertisement Create a free account ↓ Attributes Half-Orc Ready to play? Build unlimited D&D characters Create Now These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Half-orc is a unique race that emerges from the mingling of orcs and humans in DnD 5e. They embody a blending of these two distinct species, carrying aspects from both sides of their lineage. The origins of half-orcs can vary depending on the campaign setting or world, but in general, they are born from the unlikely unions of human orc parents.

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What is this guide? This guide is meant to give you an idea of whether or not the half-orc will be right for your 5e character build. The color code below has been implemented to help you identify, at a glance, how good that option will be for your half-orc. Half-orcs are traditionally connected to Gruumsh, the one-eyed DnD god of war and fury created by the very first Orcs. Like their full-orc ancestors, half-orcs can also have this connection, enjoying a unique elation when they engage in combat. Because of this connection, many Half-orcs feel their emotions deeply. Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in. Alignment. Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil. Size. Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.

[OC][Art] Zunesh The Female Half Orc Warrior r/DnD

Half-ORC 5e. Human tribes and Orc form a joining force or an alliance to get a larger horde to target the nearby civilized lands. They are grouped with the leadership team to fight against the years of conflict or take over the mighty warlock. Half-Orcs are born when their alliances are created by marriages. A half-orc who wants to fit in among humans might trade an orc name for a human name. Some half-orcs. with human names decide to adopt a guttural orc name because they think it makes them more intimidating. Male Orc Names: Dench, Feng, Gell, Henk, Holg, Imsh, Keth, Krusk, Mhurren, Ront, Shump, Thokk. Cleric Divine Domains When you start the game (level 1), you choose between 14 Divine Domains, which are shaped by your chosen Deity, granting you gifts, domain spells, and other features. Your Divine Domain also provides additional uses for your Channel Divinity. Table of Contents How to Make a Half-Orc Ranger How to Play a Half-Orc Ranger How to Roleplay as a Half-Orc Ranger If you're assembling a team of adventurers for your next D&D game, you'll never go wrong with a Ranger in it. Rangers can help increase the team's survivability, especially in specific terrain.

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Half-Orc Rogues are masters of deception, employing guile and cunning to manipulate others. Their silver tongue could charm the wings of a fairy, spinning tales and spinning the tides of fortune to their advantage. Even in battle, they are no mere brutes, relying on speed and precision strikes to incapacitate foes swiftly and decisively. Combat Racial Traits Half-orcs (and orcs) can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and half-orcs can function just fine with no light at all. For all effects related to race, a half-orc is considered an orc.