Goblin, Fantasy Monster, Monster Art, Monster Hunter, Creature Feature

Anatomical Diversity. Sea spawn come in a wide variety of forms. An individual might have a tentacle for an arm, the jaws of a shark, a sea urchin's spines, a whale's fin, octopus eyes, seaweed hair, or any combination of such qualities. Sea Spawn - DnD Wiki | Dungeons and Dragons (D&D 5E) >> >> Sea Spawn Medium humanoid · Neutral Evil Armor Class: 11 (natural armor) hit Points: 32 (5d8 + 10) Speed: 20ft., swim 30ft. Str 15 Dex 8 Con 15 Wis 10 Int 6 Cha 8 Senses: darkvision 120 ft., passive perception 10 Languages: understands Aquan and Common but cant speak Challenge: 1 Traits

Monster Analysis Sea Spawn — CritRoleStats

target. Hit: 4 (1d4 + 2); {"diceNotation":"1d4+2","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. Piscine Anatomy. The sea spawn has one or more Sea Spawn Compendium - Sources->Volo's Guide to Monsters Sea Spawn 5e | Monsters Guide for D&D 5e In Sea Spawn, beings find themselves in over their heads (heh) in the ocean, but their lives are spared by the creatures that live below… but not for their own benefit. According to Caduceus, sea spawn are not undead because they have never been allowed to die. 1 General Information Vision Darkvision Language (s) Understands Aquan and Common but can't speak Sea spawn were humanoids that were transformed into hybrid marine creatures by powerful aquatic entities. " They are transformed by the sea and enslaved by powers of the deeps. Action s Multiattack. Unarmed Strike. Melee Weapon Attack Piscine Anatomy. Bite. Melee Weapon Attack Poison Quills. Melee Weapon Attack Tentacle. Melee Weapon Attack Unofficial Description: Humanoid s transformed to have fish-like features by a powerful sea creature. Sources and Notes ↑ et. al., Mike Mearls (November 2016).

Sahuagin Baron » Monster Stat Block DnD 5e

Piscine Anatomy. The sea spawn has one or more of the following attack options, provided it has the appropriate anatomy: Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Poison Quills. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. 8 (-1) Senses darkvision 120 ft. Languages understands Aquan and Common but can't speak Challenge 1 (200 XP) Limited Amphibiousness. The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating. Actions Multiattack. STR 15 (+2) DEX 8 (-1) CON 15 (+2) INT 6 (-2) WIS 10 (+0) CHA 8 (-1) Senses darkvision 120 ft., passive Perception 10 Languages understands Aquan and Common but can't speak Challenge 1 (200 XP) Proficiency Bonus +2 Limited Amphibiousness. Actions Multiattack. Unarmed Strike. Piscine Anatomy. Sea spawn | NPC Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil The Ultimate Worldbuilding Toolset & RPG Campaign Manager Created for Gamemasters, Authors, TTRPG Players and all Worldbuilding Creatives CREATE YOUR ACCOUNT The Features 25+ Worldbuilding Templates Interactive Maps Interactive Timelines RPG Statblocks Global Search

Goblin, Fantasy Monster, Monster Art, Monster Hunter, Creature Feature

Sea Spawn are incredibly easy to hit, especially for level seven adventurers like The Mighty Nein. What they have going in their favor is their swim speed, 30 ft, and their melee multi-attacks. The sea spawn the Nein battled had stronger attacks than those in Volo's, and each had its own piscine anatomy attack. The sea spawn can breathe air and water, but it needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating. Actions: Multiattack. The sea spawn makes two Unarmed Strike attacks and one Piscine Anatomy attack. Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Description Value Weight Exp. Crafting 10 Sea Spawn Blood (3 vials) A sea spawns blood is a greenish brine that smells of rancid seaweed. The blood has many transformative properties that alchemists value. The harvesting DC becomes 15 if the attempt is done underwater. 1 sp 1lb. 7 days Potion of Water Breathing (DMG) 15 Sea Spawn Appendage Sea Spawn legacy. Sea Spawn. [ Rejeton des mers ] Medium humanoid, neutral evil. Armor Class 11 (natural armor) Hit Points 32 (5d8 + 10) Speed 20 ft., swim 30 ft. STR.

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Poison Quills. Melee Weapon Attack Tentacle. Melee Weapon Attack Unofficial Description: Humanoids transformed to have fish-like features by a powerful sea creature. Sources and Notes Mike Mearls, et. al.. Volo's Guide to Monsters (2016-11-15). Wizards of the Coast . p. 189. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ On this episode of Monster Monday, I explore the sea spawn from Volo's Guide to Monsters.Adventures, maps, monsters, and more resources for your underwater,.