For the Win: How Game Thinking Can. by Werbach, Kevin Books › Business & Money › Management & Leadership Kindle $9.99 Available instantly Audiobook $0.00 with membership trial Paperback $15.99 Audio CD $15.98 Other Used and New from $0.96 Buy new: $15.99 List Price: $17.99 Details Save: $2.00 (11%) $4.23 delivery December 28 - January 3. Details For the Win, Revised and Updated Edition: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact Paperback - November 10, 2020
For the Win How Game Thinking Can Revolutionize Your Business by Kevin Werbach, Dan Hunter
In a revised and updated edition of For the Win: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact, authors Kevin Werbach and Dan Hunter argue that applying the lessons of gamification could change your business, the way you learn or teach, and even your life. eBook 9781613631041 Published: November 2020 $18.99 Ebooks may be available from: Amazon Barnes & Noble Combined Academic Description Authors Praise "A QUICK BUT THOUGHTFUL LOOK INTO THE PROS AND CONS OF GAMIFICATION…."—Daniel H. Pink, Author, DriveWhy can't life—and business—be fun?For thousands. ― Kris Duggan, CEO, Badgeville " For the Win is the smartest book written on the practical potential of gamification. With eyes wide open to both the promise and the risks inherent in yoking business practices to the power of play, Hunter and Werbach may have singlehandedly saved gamification from collapsing under the weight of its own hype." In a revised and updated edition of For the Win: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact, authors Kevin Werbach and Dan Hunter argue.
For the Win, Revised and Updated Edition The Power of Gamification and Game Thinking in
For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more. "In For the Win, Werbach and Hunter eloquently and practically explain how to apply one of the most important shifts in our cognitive models." —Joichi Ito, Director, MIT Media Lab "For the Win is the smartest book written on the practical potential of gamification. With eyes wide open to both the promise and the risks inherent in yoking. For the Win: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact Authors Kevin Werbach, Dan Hunter Edition 2, revised Publisher Wharton School. For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games.
For the Win Wharton Digital Press
Kevin Werbach is a leading expert on the legal, business, and public policy aspects of the network age. He is a professor of Legal Studies at The Wharton School, University of Pennsylvania, where he currently leads the Reg@Tech roundtable and the Wharton Cryptogovernance Workshop, and he is the author of The Blockchain and the New Architecture of Trust (MIT Press, 2018). For the Win shows the reader how game elements can be used for marketing, productivity enhancement, innovation, employee motivation, and customer engagement. Its authors make the case that gamification is much more than hype — not only does it work, but it's not going anywhere because of its effectiveness at solving real, pervasive problems.
For the Win reveals how a wide range of companies are successfully using game thinking and offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more. Expand No Paper Link Available Save to Library For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more
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Werbach and Hunter are lawyers and World of Warcraft players who created the world's first course on gamification at the Wharton School. In their audiobook, they reveal how game thinking - addressing problems like a game designer - can motivate employees and customers and create engaging experiences that can transform your business. In For the Win, authors Kevin Werbach and Dan Hunter argue persuasively that gamemakers need not be the only ones benefiting from game design. Werbach and Hunter are lawyers and World of Warcraft players who created the world's first course on gamification at the Wharton School. In their book, they reveal how game thinking--addressing problems.