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Benefit You take a -2 penalty on saving throws against fear effects. However, when making a sneak attack, you deal an extra 1 point of damage per character level. Complete list of all D&D spells, rulebooks, feats, classes and more! Craven - Feat - D&D Tools » Feats » Champions of Ruin ( book ) » Craven Craven ( Champions of Ruin, p. 17) [ General ] Like most sly rogues, you are a dangerous coward. However, your sneak attacks deal more damage than normal. Prerequisite cannot be immune to fear, Sneak attack class feature, Benefit

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A single-classed rogue expects approximately 1¾ damage/level from sneak attack. Craven boosts that to 2¾, which is +60% damage, and it scales on character level, so the boost is easily double or more for a multiclassed rogue (in the extreme case, 1d6 sneak attack damage, the boost is nearly 6×). Certainly, 1d6 damage is not significant at. Craven (3.5) Why do people spout Craven as the be-all and end-all of Rogue feats? I understand that it's a good feat, but there are several things wrong with it. 1) It's from a fairly obscure, setting specific source. A lot of DMs will ban it right there. 2) It's strictly better than any similar feat - Deadly Precision for example. Open Game Content (place problems on the discussion page).; This is part of the (3.5e) Revised System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that. #1 This is the first time I ask for feedback about a feat, but I'm sincerely astonished by the uberness of this one. For those of you who don't own Champions of Ruin, the Craven feat grants an additional 1 point of damage per character level with each successfull sneak attack dealt.

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Class Features. Knights of the Raven are devoted to battling the undead, and they gain a number of abilities to help them in that quest. They also have a unique sort of animal companion, a celestial raven trained to harry foes and interfere in combat to the knight's advantage. Spellcasting: At each level above 1st, you gain new spells per day. Benefit. When you hide, creatures with blindsense, blindsight, scent, or tremorsense must make a Listen check or a Spot check (whichever DC is higher) to notice you, just as sighted creatures would make Spot checks to detect you. You cannot hide in plain sight unless you have that ability as a class feature. In addition, you can fl ank. 3.5e Flaws. Add your own flaw to Dungeons & Dragons Wiki by clicking the link and following the instructions. This table lists all 3.5e homebrew flaws on the wiki. Your course of life has made you abandon a physical, moral or intellectual aspect of your personality. Any bonus feat for which you meet the prerequisites. Craven. Whenever you become frightened, your survival mechanisms kick in to aid you in your time of need. You may activate these survival instincts as a frightened. You gain the following benefits while frightened : Instead of gaining disadvantage on attack rolls and ability checks while frightened, you instead gain advantage as your adrenaline.

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Most importantly, you must bribe your DM so that he doesn't include sneak attack immune enemies or at least provides you a way of overcoming that immunity (e.g. there were some magic gems I recall). For squeezing lots of 'power', you want to look at 'Craven' feat from Champions of Ruin. ( Player's Handbook v.3.5, p. 92) [ Fighter Bonus Feat, General ] You can follow through with powerful blows. Prerequisite Power Attack ( PH ) , STR 13, Required for Defensive Roll: You can use this ability three times per day, rather than once per day. Improved Evasion: You gain a +2 competence bonus on Reflex saves. Opportunist: You can use the opportunist ability as many times per round as you can make attacks of opportunity, but no more than once per creature per round. This bonus increases by 1 for every five ninja levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). These bonuses to AC apply even against touch attacks or when a ninja is flat-footed. The character loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a.

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Staggering Strike ( Complete Adventurer, p. 112) [ General ] You can deliver a wound that hampers an opponent's movement. Prerequisite Base attack bonus +6, sneak attack, Benefit If you deal damage with a melee sneak attack, you can also deliver a wound that limits your foe's mobility. The D&D 3.5E char sheet is among the oldest Roll20 sheets, originally created by Diana P. in 2014. Over the years it has been updated with features & bugfixes. You can use the sheet in other language (by changing your Roll20 language) The macros & tips on this page assumes for most parts the use of this sheet.